The game is set soon; which is a clever trick on the Riot’s side – that way they can create the game less “simulator-like”, add fun mechanics, and go wild with the art style. Moreover, thanks to the setting, they don’t run against the competitors’ titles head-on but create their own niche (just in between them, which is even more clever). In the game, players accept the rule of agents that all have amazing special abilities (the above-mentioned “twist” on the tactical sharpshooter gameplay). A classic game of Valorant features two 5-man teams running against apiece other in a bomb defusal way with an economic plan based on player’s frags and round effects. The mode is rather familiar with a 100 seconds game timer and two victory condition – elimination of the opposing team or successful demolition/defense of the goal. Teams switch flanks after 12 rounds and the first group to get 13 rounds wins. This is a well-known, loved, and a proven gameplay design that makes a solid base for competitive games. As a tactical sharpshooter, the game has an amazing selection of lances, for the players, to choose from; Sniper Rifles, Assault Rifles, Shotguns, Machine Guns, Submachine Guns, and Sidearms. Per of the available armaments has a distinct recoil print that can be scanned, learned, and mastered, which counts to Valorant’s skill-based gameplay. If the Riot’s balancing couple does their job right, the game has a generous chance of staying with us for a very lengthy time.